PlayStation

Discworld

Vist 22 gange · Opdateret 9. september 2001

Cheats · EN · 44 linjer
ACT I
1. Take the pouch from the cupboard
2. Talk to the Arch Chancellor
3. Get the Luggage from your room and give the banana to the librarian
4. Staff: Exchange the broom with the Windle Poon's magic staff
5. Imp: Talk to the apprentice in the garden. Take the frog. Go to the livery stable outside the castle walls and collect some corn. Talk to the alchemist in the alley. Avoid the jumping plate. If you don't you can get down by entering on of the windows. Use the corn with the flask to wake up the imp. If you go to the market you can throw a tomato at the tax collector. Take the worm from under the second tomato and get some string from the toyshop. Use the worm and the string to lure the imp out of the mouse hole.
6. Dragon Breath: Go to the palace and get the mirror. Get to the flagpole on the tower using the jumping plate. Annoy the dragon by putting the mirror on the end of the flagpole. Knock down your ladder on the way down.
7. Magic Coil: The street urchin will teach you how to pickpocket. Get the barber talking about his milkmaid then pick his pockets.
8. Metal Container: Talk to the psychiatrickrist twice to get the net. Use the ladder on the university rear window to get a pancake. Go to the kitchen to get the frying pan. Upon receiving these items the Arch Chancellor will give you his dragon detector. Its lair is at the bottom left hand corner of the map.

ACT II - Golden Items
1. Talks to the guy in the library about his golden banana then exchange your gold for it. Use the banana to enter L - space. A theif will steal the book but don't take it back. Push the book, this will open the staircase and find the thief's hideout.
2. Put the frog in the drunk man's mouth and use the butterfly on the street corner lamp then take the pot from the window ledge.
3. Go back to the present and use the black robe on the clothesline. Get a drink from the broken drum and take the tankard. Talk to the barman about counter wise wine and take the glass.
4. Go back to the hideout in the past. Use the pipe on the right drain pipe so that you can hear the secret password. Put the robe on and join the ceremony to find the identity of the brotherhood.
5. Mason: Present time, talk to the scared guy in the pub. Take a bed sheet from the inn and go into the past. Go to the in and do what the scared guy said. Go back to the present and talk to him again then go back to the past and do what he said again.
6. Use the pass to get past the present gate guards. Shake the coconut tree and get a coconut with the net. Go to the mountain pass and collect an egg and a feather. Use the screwdriver from the barn to put a hole on the coconut.
7. Talk to the street - starfish in the market and try to learn the secret handshake. Go upstairs to get the inkblots. These will help you get into the palace. Talk to the peasant inside.
8. Get some cornflower from the kitchen. Read the graffiti on the past toilet seat. Go to the house of negotiable affection in Shade. Give Big Sally the coconut the cornflower and the egg.
9. The bloomers will allow you to learn their secret handshake.  Visit mason in shades. Use the handshake and steal the golden towel.
10. Thief: Found in the hovel.  Use the ladder to drop the bra in the hovel. Use the feather to turn the thief around, get the golden key. Collect the ladder.
11. Dunnyman: Get a doughnut from Dibbler. Give it to the dunnyman. Get a note from the milkmaid and give it to the barber, now get the golden tooth.
12.  Fishmonger: Start a fight in the Broken Drub by turning the little guys glass. When the trolls join in, use the ladder to get the drumstick. Use the stick to ring the drum in the present university. Now you can get the prunes. Go to Nanny Ogg's in the Dark Woods and fill the pot with custard. Put this in the fishmonger's toilet. Tie up the octopus and put him in the toilet. Put the prunes in the caviar and get the golden belt.
13. Fool: Get the bubble bath from the inn. Get a bin from the back of the university. Show the second inkblot to the other guard. Put the bin on the fool, use the bubbles in his bath and get the golden bell.
14. Chimney sweep: Get the doll from the toy maker, fireworks and gunpowder keg from the city gate and the matches from the Broken Drum. Get on to the roof of the alley and use the doll on the alchemist's chimney. Put the keg in the fireplace and light the fuse. Now you have the golden brush.
15. Give the golden items to the dragon. Buy the carpet from Nanny in the market and pinch her custard book. Time travel to get the dragon-summoning book. Exchange the covers of the two books and the thief will take the one about custard.

ACT III  - Hero Items
1. Go and solve Nobby's riddle.
2. Magic Talisman: Get a tart from the hideout. Tell the alchemist where there is more corn and nick his camera. Read the bumper of the donkey cart at the stables. Talk to Lady Ramkin at the Dragon Sanctuary. Go to the back at the stables. Talk to her again. Knock on the door to distract her, then steal the rosette the leash and the nail. Buy some cactus juice from the bar to get the worm. Buy a bag of leaches from Dibbler. Use them to knock out the palace guards. Go to the dungeons and use the worm to catch the new imp.  Put the imp in the camera and get the octopus picture from the fishmonger's. Talk to Nanny Ogg about the truth potion. Get it and put the rosette on the sheep and take a photo. Take the mallet. Hang the framed picture in the pub using the nail. Frame it using the octopus picture. Mix Braggart's beer with truth potion. Talk to him then go to the temple. Use the carpet on the bridge to get rid of the monk. Tie the leash on the luggage and put the blind fold on. Fill the pouch with sand and replace it with the eye.
3. Moustache: Go to the woods and fill the pot with wishing well water. Use the pot with the soap at the inn. Get the bath brush from the palace. Use it on the soapy water. Use the brush o the livery stables donkey cart and read the sticker. Go to the hovel in the Shades. Take the knife and use it on the rooftops to cut the ladder. Give the assassin the information. Get the scissors from the barber's shop and cut the donkey tail in the market to get a moustache.
4. Birthmark: Get a bone from the dungeons and use it with the toy maker's glue.  Give it to the dog from the inn. Talk to the sailor to get the parrot whistle. Get a snake from the market by trying to get an egg. Get the fertiliser from the back of the university. Light the lamp in the closet and get the starch. Use the fertiliser and starch on the snake. Exchange it for the Windle Poon's staff. Use the broom handle on the butterfly net. Get the Arch Chancellor's hat from his room then use it to travel to the edge of the world. Use the whistle on the parrot and throw a firework at it. Catch the parrot and go to the sailor. Go back to the world's edge and use the hat on the lamp. Climb down to get the whistle and give it to the sailor. Show the milkmaid the barber's appointment book. Show the barber the signed book. Go to the barber's shop and talk to him. Talk to the street starfish. Cut the rubber band on the Custard machine and bungee-jump off the top of the tower to finally get the birth mark.
5. Magic Spell: Hidden in the library where the sleazy guy was.
6. Camel - Flarge: Collect the spatula in the kitchen. Use on the mural in the Shades and take the soot.
7. Magic Sword:Use the screwdriver on the wishing well. Use the crank from the well on the dragon racks. Get to the dwarfs by talking to Carrot.
8. Wine: Tell the barman the cellar is full of foxes. Talk to the person in the inn, use the screwdriveWine:r in the door. Tell the bogeyman to scare away the foxes. Fill the tankard with wine. Give it to the dwarf called smith who will enhance your sword.

ACT IV
1. Go to the square and take a left.
2. Take Lady Ramkin's key.
3. Open the dragon's door by using the magic carpet.
4. Use the little mambo on the dragon in the square.
5. Give mambo a firework and use both on the dragon.
6. Use the love custard tart on the dragon.