PC

The Sims

Vist 3.296 gange · Opdateret 21. september 2000

Cheats · EN · 196 linjer
Quick money 
While playing a game, press [Ctrl] + [Shift] + C and enter the "rosebud" code. Then, display the cheat prompt again and type "!;!;!;!;!;!;!;!;!;!" (up to sixty total commands may be entered).


Cheat Codes 
While playing a game, press [Ctrl] + [Shift] + C to display a prompt box in the upper left corner of the screen. Then, enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.CHEAT CODE                 RESULT                     
rosebud                    1000 Simoleons
hist_add                   Add new family history stat to the current family
write_destlist             Appends the route destination list to AllRoutes.txt every time a route is found
auto_level                 Architecture tools automatically set the level as needed
import [FAM file]          Automatically import and load indicated FAM file
house [house number]       Automatically load indicated house, no questions asked
prepare_lot                Check and fix required lot objects
water_tool                 Create moat or streams 
edit_char                  Create-a-character mode
interests                  Display personality and interests 
draw_all_frames off        Draw all animation frames disabled
draw_all_frames on         Draw all animation frames enabled
draw_origins               Draw colored dots at each person's origin
core_dump                  Dump entire memory to core_dump_[date:time].txt
dump_happy                 Dump selected person's most recent list of scored interactions to a file
dump_mc                    Dump selected person's motive contribution curve to a file
debug_social               Enable debug flag to show outcome choice dialogs for social interactions
sim_log end                End sim logging
cht [filename]             Execute "file.cht" file as a list of cheats
draw_floorable off         Floorable grid disabled
draw_floorable on          Floorable grid enabled
assert                     Force an assert for testing 
log_animations             Log animations in the event log window
map_edit off               Map editor disabled
map_edit on                Map editor enabled
move_objects               Move any object
tutorial off               No tutorial object generation when tutorial house is loaded
browser_failsafe           Prevent web browser crashes 
preview_anims off          Preview animations disabled
preview_anims on           Preview animations enabled 
tile_info                  Programmer stats
quit                       Quit game 
#import                    Read in behavior tuning constants from Tuning.txt
rebuild_cp                 Rebuilds entire control panel/UCP from scratch 
refresh_faces              files are writable
bitmaps                    Rematch dependent textures and regenerate
refresh_textures           for all user characters
restore_tut                Restore tutorial
rotation <0-3>             Rotate camera 
route_balloons off         Routing debug balloons disabled
route_balloons on          Routing debug balloons enabled
fam_test [opcount]         Run series of random operations on unhoused families
save                       Save currently loaded house 
history                    Save family history file 
draw_routes on             Selected person's path displayed
draw_routes off            Selected person's path hidden 
log_mask                   Set event logging mask
autonomy [1-100]           Set free thinking level
edit_grass [number]        Set grass change value
grow_grass [0-150]         Set grass growth
lot_size [number]          Set lot size
sim_limit [milliseconds]   Set maximum milliseconds to allow simulator
sim_speed [-1000 - 1000]   Set sim speed
set_hour [1-24]            Set time of day (unpatched game version)
allow_inuse                Sets whether menu items appear for in use objects
memview                    Show memory view window in debug builds of the game 
sim_log begin              Start sim logging
sweep off                  Ticks disabled
sweep on                   Ticks enabled 
tile_info on               Tile information displayed
tile_info off              Tile information hidden
visitor_control            Toggle allowing visitors to be controlled using the keyboard
report_assets              Toggle assets report
auto_reset                 Toggle automatic object reset feature
sim_peek                   Toggle calls to PeekMessage within sim loop
cam_mode                   Toggle camera mode
all_menus                  control menus
music                      Toggle music
obj_comp                   Toggle object compression in save file
quats                      Toggle quaternion transformations
sound_log                  Toggle sound log window
sound                      Toggle sounds
html                       Toggle web page creation
reload_people              Total reload of people skeletons, animations, suits and skins 
soundevent                 Trigger sound event 
write_routes               Write out an RTE file every time a route is found
#export                    Write out behavior tuning constants to Tuning.txt

Another chance with the baby: 
If you want to keep the baby after it is to be taken away. wait for the social worker to show up. Before she goes inside, enter house edit mode and delete all the doors that lead into your house. A screen saying you have a new baby will appear and prompt you to name it. 

If your baby gets neglected and the social worker appears, quickly pause game play. Enable the "Move any object" code and enter build mode. Select the hand, pick up the social worker, and delete her. A new baby will appear. 

Cheaper wallpaper and floors: 
Get money for old wallpaper before you paste new wallpaper in a room. Sell the old wallpaper, then paste the new. This also works on floors. 

Deleting garbage and bills: 
Use the hand to pick up either a plate, trash, or bills. Drag it over something on which you cannot place it, such as a couch or a plant. Then, press [Esc] and the object will disappear. This is especially useful if you do not want to command your Sims to clean up or pay the bills. 

Double phone message: 
Place more than two phones in your house and wait for the phone to ring. Direct two of your Sims to answer different phones. By doing this, two messages will appear for each of your Sims. Sometimes the game will even offer some generous amount of money. 

Easier relationships: 
Create a family with a male and female adult that are of the same category (such as Virgo and Virgo) and move them into a house (or created house). Immediately after selecting live mode make them kiss approximately ten times in a row to set their relationship meter to be 100. If you continue kissing the female should ask to have a baby. 

Floating Sim: 
Enable the "Move any object" code. While your Sim is asleep, enter buy mode and move the bed. Your sim will be sleeping on nothing and their comfort will continue to increase. This works also with naps. 

Friendship/lovers: 
If you are trying to get a Sim to like another Sim, and you want to propose, sometimes the game will respond "I Can`t think on an empty stomach". Before the Sim arrives, make a meal. If it gets late, delete the doors, then they cannot leave. 

Full mood bars: 
Enable the move_objects on code when your Sim is sleeping. Enter buy mode and remove the bed on which the Sim is sleeping. The Sim will disappear. When you return to live mode the Sim will reappear somewhere else in the house and all mood bars will be at 100%. 

If your Sim is very depressed, enable the move_objects_on code and pause game play. Click on the Sim in buy/sell mode and click the bottom of the screen to delete him/her. Once deleted go to the live mode and double clock the person`s head icon to go to where that Sim is located. Everything should be close to full. 

Enable the move_objects on code, then select a walking Sim with a bad mood in the buy mode. Then, "sell" the Sim. Go back to the live mode and click on the icon of that Sim. Check his/her mood and all except "Room" and "Fun" will be full. 

Free pizza: 
Order a Pizza, and when the pizza man arrives, do not greet him. Before he leaves, use the move_objects on code to move the pizza out of his hand and put it inside the house. 

Free snack: 
Have your Sim get a snack, and when he/she takes it out, cancel it out before the money message appears. Then, pick it up and eat it. 

Double phone message: 
Place more than two phones in your house and wait for the phone to ring. Direct two of your Sims to answer different phones. By doing this, two messages will appear for each of your Sims. Sometimes the game will even offer some generous amount of money. 

Deleting garbage and bills: 
Use the hand to pick up either a plate, trash, or bills. Drag it over something on which you cannot place it, such as a couch or a plant. Then, press [Esc] and the object will disappear. This is especially useful if you do not want to command your Sims to clean up or pay the bills. 

Easy way to kill a Sim: 
Send an unwanted Sim to a specific spot. Enter build mode and place a wall around the Sim. Do not put else inside the room with the Sim. The Sim will die in two days. 

First take an unwanted Sim and tell him or her to swim. Remove all the exits the and the Sim will die when he or she falls asleep. 

Floating house: 
Build a house on the wooden pillars and make sure you cover the entire area where you are building. After you are done, destroy the pillars underneath it and build stairs to get to your front porch. 

Garbage Bag of Holding 
In the early stages of The Sims life time is often wasted emptying the trash and bringing it to the curb. I found that if you fill the cheap 30 simolian trash barrel you can order your sim to empty it and just as they remove the bag cancel the order. Then order them to pick up the mess that they just made and they will return the full bag to an empty barrel, which will now be empty. Do this every time it fills and trash need never be brought outside to the curb again. This saves a lot of time. 

Get rid of floods: 
If the house floods, go to build mode, highlight the area, and click. An icon will appear. Click "Delete" to get rid of the flood. 

Get tombstones: 
The easiest way to get tombstones short of starving your own family is to starve your neighbors. If you like your neighbors, first create families of eight random people. Then create a closed in area, put a teleporter (custom downloadable object from various Sims sites), and teleport your neighbors in. It works best if it is a water enclosed area because you can use the move_objects on code to move in one of your less experienced cooks and start a fire with a stove. Make sure you have enough room to keep them away from the fire until it goes out naturally. There is because even if you have a phone, the fireman cannot get to the fire and you cannot move your Sim out of the enclosure until the fire is out. Try to keep them busy cleaning up all the messes on the floor. If you do not want to go through all that trouble, just wait about four days and they will begin to die. Note: If you kill off all your neighbors, they do not reappear when you go back to the neighborhood -- they are dead permanently. 

Ghosts: 
When someone dies in a family, and there are still family members remaining, they will be haunted by the ghost of the Sim that died. 

Hostages: 
You can keep Sims hostage (kids, adults, FBI agents, and people from the neighborhood) by making a house with one door. Once people are in the house, block the door by creating a pool around the house as large as desired. You can also block the door with stoves and other appliances. 

Island house: 
Build your house, but do not make it too large to have enough room for the water. Take the pool maker and place water all around the house. Note: Make sure you make a small pathway to the road so your Sim can get out of the house. 

Keep baby easier: 
To keep a baby without social services taking it away, just have one of the parents (the person in the lower rank of their job is recommended) to miss work two days in a row to get fired. They can now pay 24 hour attention to the baby. 

Less bills: 
Keep an unpaid bill until the mailman delivers the next set of bills. Pay the original bill when your mailbox is filled with the next set of bills. This should cause the bills inside the mailbox to disappear. 

Less time needed to pay bills: 
When you get the bills, your Sim will normally walk inside put it on a table before they can be paid. Cancel the table action and that person will put it on the ground. Click on the bill and pay for it immediately. 

Magic garbage bag: 
The following trick saves the time needed to take the garbage to the street. Buy the 30 simolian garbage can. Order your Sim to empty it, then cancel the order just as they remove the bag from the can. Then, order them to pick up the mess that they just created. Your Sim will return the full bag to an empty can. Repeat this each time it fills and trash will never have be brought outside again. 

Naked Sim: 
Enable the "Move any object" code when your Sim is inside the shower, when there is no pixelated censor. Then, move your Sim/shower to somewhere in the house and you can see your Sim naked. 

Naked Sim in hot tub: 
If you have a Sim with an Outgoing rating of 7 or more, he or she will go in the hot tub naked. The first person to go in will cause an impact on all the rest. If the first person goes in naked, the rest also will, even if their outgoing is a 1. The reverse is also true -- if someone goes in with a bathing suit, a Sim with a Outgoing rating of 10 will also wear one. 

Never take out the garbage: 
Buy the small blue 30 simolian garbage can. Whenever it is full, sell it for 30 simolians. Then, just buy a new one, and you will never have to take out the garbage again. 

Never pay bills: 
Enable the "Move any objects" code. Then, pick up the mailbox and erase it. Bills cannot be delivered if you do not have a mailbox. 

Never have the carpool leave: 
Enable the move_objects on code and place the mailbox on one side of the road and your outdoor trash can on the other side; or put a wall across the road. When the carpool appears it will not get by. 

Paying the Bills 
Simply keep a bill, unpaid, until the mail carrier delivers the next set. When your flag is up (your mailbox being full of-- what else, more bills), pay the first one (i.e., bring it out to the mailbox.) When you do this, the newer bills disappear. Using this cheat, you will only have to pay every other bill, instead of every one. 

Revive dead Sims: 
If one of your Sims dies, sell everything in the house. Then, evict the family and buy the house again. When the house loads, all of the Sims will be alive with full mood bars. 

Selling the dead: 
This is a useful trick if you had a Sim die. When Sims die, they leave an urn or a gravestone behind them which your Sim will mourn for 24 hours. After this time you can pick it up in furnish mode and sell it. You only get about 3 to 10 Simoleans for it, but it is better than turning your garden into a cemetery. 

Stolen vehicles: 
Enable the move_objects on code to steal the carpool car or schoolbus. Enter "Buy mode" or "Build Mode". Use the hand to highlight the car or bus. Move it onto a piece of land. Slant down the land around the car or bus. If done correctly, the vehicle will become stuck and begin to honk its horn. Enter "Buy mode" or "Build Mode" and delete the vehicle to return to normal. 

Trap sim: 
Have a Sim fall asleep on the floor. Enable the move_objects on code and move the Sim under the bed while sleeping. When they get up, they cannot move anywhere unless you move them again or move the bed. 

VR head: 
Order a Sim to put on a VR helmet, then start to tell him/her to do something else. The Sim will have a head with a VR helmet.